Excessive video gaming to be recognized as mental health disorder

Friday, 29 Dec, 2017

"Can't believe they're trying to make "gaming disorder" a mental health condition LOL", he tweeted. That apparently holds true for video games, according to the World Health Organization.

The revised version of the manual is slated to appear in 2018 and is expected to classify addiction to video games as a separate condition called "gaming disorder".

Prince and her two sons have an understanding. That said, "Internet Gaming Disorder" was also proposed for the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) in 2013, but was ultimately slated for further study because of a lack of evidence supporting its inclusion.

In the latest draft of its International Classification of Diseases, the World Health Organization stated the behavior can "result in personal, family, social, educational, occupational or other important areas of functioning".

"In fact, I asked my son today, 'Do you think you're addicted to video games?' And he said hmm, maybe", Prince said. While this may not have caused too many problems back in the arcade era as, eventually, a player would simply run out of quarters, the rapid development of home consoles has kept a generation of kids and adults glued to their controllers. "One of the rules we've always had is you're not going to go out there and just play online with someone you don't know, or just unlimited access".

Sharma and his colleagues have seen dozens of young people - the youngest a 11-year-old and the oldest a 20-year-old - over the past three years at the Nimhans Service for Healthy Use of Technology (SHUT) clinic, the first exclusively for patients with technology-related addictive behaviour.

"If someone isn't taking care of their body, if someone isn't eating well, if someone is having mood swings and getting anxious or they feel like they're dependent, if they're not using the game or around the game they feel an emptiness", said Kjome.