The gameplay trailer gives us an early look at the game while giving details about the various modes. According to the space combat game's creative director, Star Wars: Squadrons will have absolutely zero microtransactions. That might make a new game announcement premature.
As for the multiplayer, matches are split up 5v5, and two modes are available from the outset: Fleet Battles and Dogfights.
The single-player campaign, meanwhile, is split between the Empire and the Alliance, set directly after the events of 'Return of the Jedi' and sees you joining either Titan Squadron or Vanguard Squadron, one for the Empire and the other for the Alliance.
Set to release on October 2, Star Wars: Squadrons is available for pre-order now, offering players a number of ship and pilot skins for free. This means players on EA's Origin or Steam will be able to play with PS4, Xbox One and Switch users.
Fans of EA's most well-known sports games - Federation Internationale de Football Association and Madden - also got their first look at in-engine footage from the next-generation of these titles.
Rocket Arena is another EA game that will support cross-play multiplayer, but that won't be the case for the upcoming Madden NFL 21 and Federation Internationale de Football Association 21. This new first-person space shooter lets you pilot the iconic Star Wars spacecraft, X-Wing and TIE Fighters. When EA officially revealed the game last week, they made sure to mention that it won't contain loot boxes or any pay-to-win elements.
Following the interview, viewers were given a chance to see a full gameplay trailer of the game, breaking down the various starfighters, gameplay modes, and customization options they could have in Star Wars: Squadrons. Star Wars: Squadron was announced ahead of the event, though the presentation had more in store for viewers than that. Flying in a squadron of five, players complete objectives in Fleet Battles and seek to dominate over other squadrons in Dogfight. Additionally, there are more than 50 ship upgrades / talents to earn through gameplay.
There probably wasn't enough time for EA to do much more than release its two Battlefront games in that time period, to be fair.
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